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	<title>Comments on: Creating Meaning Is More Powerful Than Creating Artifacts</title>
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	<link>http://www.themoleskin.com/2010/01/creating-meaning-is-more-powerful-than-creating-artifacts/</link>
	<description>Kelsey Ruger on Creativity, Design,Technology and Leadership</description>
	<lastBuildDate>Tue, 17 Aug 2010 18:18:23 +0000</lastBuildDate>
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		<title>By: Mom 2.0: Design The Fundamental Soul of Your Company &#124; The Moleskin on Design</title>
		<link>http://www.themoleskin.com/2010/01/creating-meaning-is-more-powerful-than-creating-artifacts/comment-page-1/#comment-1177</link>
		<dc:creator>Mom 2.0: Design The Fundamental Soul of Your Company &#124; The Moleskin on Design</dc:creator>
		<pubDate>Sat, 20 Feb 2010 13:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.themoleskin.com/?p=972#comment-1177</guid>
		<description>[...] Design is not an event &#8211; I think we all agreed that design as decoration or a single stop in the product development process doesn&#8217;t make sense. My opinion is that the &#8220;facade&#8221; view of design will only yield artifacts instead of the meaning that consumers desire. [...]</description>
		<content:encoded><![CDATA[<p>[...] Design is not an event &#8211; I think we all agreed that design as decoration or a single stop in the product development process doesn&#8217;t make sense. My opinion is that the &#8220;facade&#8221; view of design will only yield artifacts instead of the meaning that consumers desire. [...]</p>
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		<title>By: Technology: Creation, Life, Society &#38; The Environment &#124; The Moleskin on Technology</title>
		<link>http://www.themoleskin.com/2010/01/creating-meaning-is-more-powerful-than-creating-artifacts/comment-page-1/#comment-1152</link>
		<dc:creator>Technology: Creation, Life, Society &#38; The Environment &#124; The Moleskin on Technology</dc:creator>
		<pubDate>Mon, 18 Jan 2010 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.themoleskin.com/?p=972#comment-1152</guid>
		<description>[...] Part III: Creating Meaning Is More Powerful Than Creating Artifacts [...]</description>
		<content:encoded><![CDATA[<p>[...] Part III: Creating Meaning Is More Powerful Than Creating Artifacts [...]</p>
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		<title>By: Ryan Mathis</title>
		<link>http://www.themoleskin.com/2010/01/creating-meaning-is-more-powerful-than-creating-artifacts/comment-page-1/#comment-1134</link>
		<dc:creator>Ryan Mathis</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.themoleskin.com/?p=972#comment-1134</guid>
		<description>So true, Kelsey! I think the problem in our industry today is most people&#039;s answer to the question &quot;why&quot; can be summarized with, &quot;because it&#039;s the current trend&quot;.

People like ourselves create (more often, desire to create) because we want to enrich the lives of ourselves and others. The difficult part isn&#039;t always creating something unique, but selling potential users and investors why they won&#039;t want to live without your product after using it.

For example, when RIM introduced the Blackberry Storm, people were not only disappointed but angry. The user experience was shoddy. It was obvious their answer to the question &quot;why&quot; was &quot;Just get us in the touchscreen market, we&#039;ll worry about quality later.&quot;</description>
		<content:encoded><![CDATA[<p>So true, Kelsey! I think the problem in our industry today is most people&#8217;s answer to the question &#8220;why&#8221; can be summarized with, &#8220;because it&#8217;s the current trend&#8221;.</p>
<p>People like ourselves create (more often, desire to create) because we want to enrich the lives of ourselves and others. The difficult part isn&#8217;t always creating something unique, but selling potential users and investors why they won&#8217;t want to live without your product after using it.</p>
<p>For example, when RIM introduced the Blackberry Storm, people were not only disappointed but angry. The user experience was shoddy. It was obvious their answer to the question &#8220;why&#8221; was &#8220;Just get us in the touchscreen market, we&#8217;ll worry about quality later.&#8221;</p>
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